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We would all like to stuff in as many features as we possibly can, but that wouldn’t make the game better or more playable. The MVP system helps build an iterative cycle in which the product is released, tested, and improved through future developmental phases.Īnother benefit of having a minimum viable product is that you get to focus on what is truly important, i.e., the key features of your game. These cannot be replicated through testing, so you must put a build of the game in the market to evaluate its performance with actual players. No matter how much internal testing you do within the company, a real market involves many things different factors such as competition, trending genres, and economy. You get to test the game in a real-world scenario.
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Instead, what they could have done is come up with a testbed for their ideas prior to launching the fully-featured version. Prior to launching the game, they had no way to prove that these assumptions are true objectively. They assumed that their game was better designed than the competition. They assumed that there is a need for such a shooter, and people will want to play it. They assumed the new game would stand out from the rest of the shooters by delivering unique gameplay. What went wrong here? Our imaginary team of developers made a few assumptions. The developers spent a ton of time and money creating the solution to a problem that nobody cared about. However, the game is a total flop because players don’t like what it has to offer. Everyone on the team is looking forward to seeing sales rise through the roof. They believe that the result will be worth the wait.įast forward to launch week. In an effort to match the creator’s vision, the team decides to shoot past the initial launch date. They over-engineer the game, trying to make it as forward-looking as possible. He approaches a publisher they spend a ton of time and money developing this project and filling it up with literally every feature they can think of. In the developer’s mind, it will be a revolutionary FPS, changing the way people look at this genre. Characters with unique abilities provide tactical advantages, a map that encourages fast-paced action, and awesome gunplay. He sees the market, examines the existing products, and comes up with the idea for a new arena shooter.Īn FPS that combines the fast-paced nature of Quake with the strategic aspect of Rainbow 6 Siege. Imagine an extremely creative game developer sitting in his room, sipping on a nice hot cup of coffee while trying to come up with the concept for a revolutionary new shooter.